Tuesday, April 24, 2018

I like the trailer for Venom.

Chamberlain and Alex aren't too impressed with it, but I like it.



The tentacle action is very meh to me, but the final reveal at the end and "we are Venom" felt pretty cool, to me. 

Also, Tom Hardy.  It's Tom Hardy!

Monday, April 23, 2018

Game Diary - complaining about God of War.

It is pretty damned good.  It's not perfect, and that's almost a relief. 


I've made the same complaint about Horizon: Zero Dawn and Far Cry 5 - things look kind of washed-out in flat daylight.  There remains gorgeous detail to everything, but I wonder if this isn't something that HDR-enabled TVs take advantage of? 

Also, the story - so far - is poorly-written.  Some of the time.  Okay well, specifically at the most-important times.  When Kratos & Son are strolling the verdant paths of Midgard, tooling along in a humble canoe across a placid, ancient lake, assessing their performance in the fight that just ended, the writing and performances are excellent.  When the camera closes in for a semi-traditional (cutless) cutscene, the writing becomes blunt, shallow and entirely uninspiring.  It's pretty disappointing for a series that has historically managed to make world-shattering melodrama satisfying and entertaining. 

God of War 2018's cutscene have, in fairness, occasionally made me squee with excitement - but these are the exceptions to the rule.

Elsewhere, I'll admit I'm disappointed with the NPC population of Midgard, but perhaps that's more my fault than the game's.  The world is so gigantic and the thought of the colossal city scenes or village strolls in previous entries painted vivid pictures in my mind of Kratos thumping his way into a lovely little Hobbit-like village and grunting at NPCs who need help, and maybe accepting quests from them.

I don't know why I thought this game would have that.  Nobody said or suggested it would, and yet I'm disappointed by its absence. 

And those are my three biggest gripes with God of War.  It looks really sunny in sunny scenes, the cutscene writing is abysmal and it doesn't have something I imagined. 


Elsewhere, those 10/10 reviews got a lot right.  Like, a lot.

But we'll talk about that later.  G'night suckas!

Sunday, April 22, 2018

NSFW Darkest Dungeon Fan Art.

It's been a while since a piece of Darkest Dungeon fan art blew my socks off - but not just mine - also, Chris Bourassa, the artist responsible for Darkest Dungeon's striking look:



Buuuut the image has a female nipple in it, so I'm putting it beneath a page break.  AVERT YOUR EYES, PURITANS!

kurosb.tumblr.com



Saturday, April 21, 2018

Music!

I'm determined to do a post a day, lately - so here's a song I love!



Love the chorus.


Friday, April 20, 2018

Cory Barlog's reaction to God of War's reviews is beautiful.

This video was made in the wee hours of the morning, with Barlog coming off a weeks-long international press tour.  He's exhausted, at the end of his rope, and this is the culmination of a half decade of high-stress triple-A dev work.  

As a man who does shed a tear on fairly regular occasion, I love this.



Here's what Barlog wrote about releasing the video, which I also love.

First, sorry about the quality. Shot on my macbook webcam.  
So, I thought a lot about whether or not to upload but then I thought of what my son, Helo, is going through right now. He doesn't want us to be around when he is sad, opting to run in another room and yell at us if we try to come in. It has been important to us to let him know that it is OK to be sad, it is OK to cry. There is nothing to hide. I thought I would try to set a good example and show him that papa can cry in front of the world, or at least the 50 people who end up watching this. :) This is for you, Helo. Papa loves you.

There's a new patch on the Overwatch PTR!

http://robohero.tumblr.com/

Here's the link to all the deets!

And what's my opinion on these changes?

I DON'T WANT TO FUCKING TALK ABOUT IT.




Thursday, April 19, 2018

Chamberlain & Chance 117 - The Waiting Drove Us Mad

Mmmaaaaad!


Wiiiith...out... Alex.  That being said, Alex thisChamberlain that podcast on iTunespodcast on Google Play!

Chamberlain and Chance - The waiting drove us mad

THIS WEEK!
  • Chamberlain gets all sappy over Life Is Strange: Before The Storm!
  • Chance convinces Chamberlain that Minit is worth checking out!
  • Chamberlain burns some time with Hand of Fate 2!
  • And how're the boys feeling about the impending release of God of War?
You'll have to tune in to find out!

...now I'm sleepy.

Zzzz...

Wednesday, April 18, 2018

I am dangerously hyped.

And I didn't see it coming.


I was thrilled when God of War was revealed at E3… 2016, I wanna’ say?  The notion of Kratos on sexy new-gen hardware is automatically approved by my unconscious processes, but even so, I was apprehensive.  Distant, and a bit cold.  The last game in the series, Ascension, following the generally-excellent God of War III, really felt like the point at which the series’ premise, setting and mechanics had worn thin.  And I quote:
"This is your Ratchet & Clank: A Crack In Time.  This is your Tomb Raider: Underworld, your Devil May Cry 4.  This is the point at which your formula - which was excellent, once - has exhausted itself, and you need to put down the Kool-aid and step away. 

Take some time off, go out into the woods and just chill for a bit.  Reflect on what's important to you, what would actually inspire you, what you would feel genuinely passionate about.  Find something you would really get excited about - because it's not this.  Not any more.  It's time for a break.

After fighting another army of goat-man soldiers and another bunch of three-headed hellhounds who've had their color palettes tweaked a bit... I know I'm ready for one."-review-

But with all that said – as different as it seems – I only found myself passively interested in the new game.   It looked, for all the world, as stiflingly linear as the series has ever been, and that odd over-the-shoulder melee combat did not look very engaging.   News that Cory Barlog was returning to helm the game was a definite plus!  He directed God of War II, an excellent entry, and wrote the scripts for Chains of Olympus and Ghost of Sparta on the PSP – both above-par stories, for the franchise.  But that gameplay just looked very meh, to me.

Then the games media went hands-on with it.  Then the reviews came out.  My fear that the mashy, stylish-looking combat seemed less about sweet tactics than looking really cool has been laid to rest by critics who’ve been describing a game that sounds like a brawl-centric variation on the slow-paced but tactical and hugely absorbing combat of The Last of Us.  Armed with the details of how tactical and satisfyingly crunchy that axe is, the combat now looks to be the sexy love child of God of War, God Hand and Dark Souls.  Methodical, thoughtful, challenging and satisfying.

The game that all reviewers have described sounds like the game I’ve been waiting for a Sony first-party studio to make for years.  I’ve been wanting it since Uncharted 3, in fact – I just didn’t expect it would come from Sony Santa Monica.


The staggering production values that Sony can bring to bear on titles like inFamous: Second Son, Uncharted or Horizon: Zero Dawn - the well-realized characters, the gorgeous graphics, the solid writing - always seemed, to me, ideal for a Sony Version of Zelda.  Or some sort of ambitious action-RPG.

Honestly, I thought we were as close as we'd ever get to that imagined game with Horizon: Zero Dawn.  Very actiony, lots of RPG-ness, impeccable presentation, but the more I hear about God of War... it sounds so wonderful.  It sounds like the game I've been waiting for Sony to make for a long time - I'm just really surprised it's called God of War.


The structure of the game, as described, is very Zelda-like.  And not big empty open-world Breath of the Wild Zelda - I'm talkin' Zelda in the Darksiders/Okami/Dark Souls/Ocarina of Time sense - a collection of bespoke, kinda-linear areas that reward exploration, fold back in on themselves, can be explored in any order you wish (with minor lockteasing) and are replete with optional areas you can completely ignore if you just steamroll the story path.

Critics have loved talking up these huge, optional swaths of the game - the term "side quest" has been thrown around - and my mouth is watering at the thought of rich story beats and rewarding combat encounters, simply there to enrich the world and experience.

The combat sounds tactical, expressive and very deep, with tons of customization and a-la-carte special moves, and everyone has been wonderful about not spoiling the story, only insisting that it legitimately reconciles modern sensibilities with the two-dimensional rage that defined Kratos for his last five adventures.  Fear that this game, with its mostly-locked perspective, would lack the definition-of-epic grandeur that put the series on the map have been allayed.

"Can you kill something that big?"

And those reviews, dude.  Let's take a peek at Metacritic - it's currently sitting at 95, with 92 critics weighing in.  That is insane.

And I'm hyped.  I'm so hyped.  I'm too hyped.  I've been listening to every podcast I can find that discusses the game without spoilers.  I've watched the gameplay that I ignored upon its release.  And then I watched it again.  And again.  And then I hunted down the same footage without commentary over top so I could hear all the dialogue and sound effects and music.

Hype of this caliber has only happened to me two times that I can remember - I consumed every stream I could find for Darkest Dungeon the week prior to its release, and probably thirty hours of the opening bits of Horizon: Zero Dawn before it appeared last year.

That's a pretty exclusive club.

And now, I have two short days to wait.  Two sleeps!  TWO MORE SLEEPS!

I've finagled a day off on Monday, meaning I'll have three glorious late nights in a row to dive into Midgard, I have a plan that involves a great deal of terrible snacks, and I've told my brother Overwatch isn't happening this weekend.




It's gon' be guuud.

Tuesday, April 17, 2018

Terrible, terrible news.


Dark Souls Remastered will launch on May 25th for PS4, Xbox One and PC.  Eagle-eyed readers among you will notice that I did not include the word "Switch." 

BECAUSE WE CAN'T HAVE NICE THINGS

Bandai Namco announced today that the Switch version is still happening, and will come this summer - but can you really trust Bandai Namco?

FACT: Bandai Namco saiiid on January 11, 2018 that Dark Souls Remastered would come to Switch on May 25, 2015. 

FACT: Dark Souls Remastered will not come to Switch on May 25, 2018. 

You can't believe a word these people say.  They appear, on the outside, like a video game company, but they are in fact a gushing fountain of disgusting lies