Monday, January 22, 2018

And the final cosmetic reveals for Overwatch are...


My internet's down, so this post is being constructed entirely on my phone - apologies for any weirdness that produces.

Okay, so first off, Black Cat D.Va - the gothic neko that will launch a thousand fan arts:




I'm a little disappointed, to be honest.


Much like D.Va's Palanquin skin from last year's Lunar New Year event, D.Va herself looks fabulous, while her MEKA - the thing she exists as for 90% of her time in-game - has been barely altered from its vanilla form.  Unlike Officer D.Va, Cruiser or Scavenger, which give the mech a whole overhaul, the only difference in the geometry here are the cat ears (!!!), and the MEKA has a tail.  Oh, also, note the "LUNA" sticker on the black cat mech - D.Va fan of Sailor Moon confirmed.

Both of those are cool, but I don't think this much-hyped skin will replace Cruiser as D.Va's best, Daddio.


Second, four excellent new highlight intros for Winston, Soldier, Bastion and Ana.  





Terribly jealous of these.  I'd happily trade Tracer's Lion Dance and Hurdles highlight intros for one of this quality.

Blizzworld and all the new cosmetics are scheduled to go live tomorrow - here's hopin I have a bloody internet connection by then >.<

Oh, wait, one more thing.


Fifty-seven and twooooooooooooarglbarglabababalooooowooohoohooo..!

Insane.  Absolutely insane.

Source.

Sunday, January 21, 2018

Game Diary - Well This Can't Last II : Too Successful.


I have, once again, checked out a game that's not Overwatch.  Pankapu has been on my radar since its Kickstarter,  It checks a lot of boxes, for me - lovely hand-drawn art, 2D platformer where you swing a sword, and though it uses the stretchy Flash-style of animation, its animation is still really good. Its backgrounds are gorgeous, and after what feels like two or three hours with the game, I've yet to unlock any new forms that drastically alter my abilities (as shown off in like, all the game's promo art).

So it seems there's a lot more game to discover, here, but Pankapu falls in line with most other indies I've checked out on Switch.  That is to say...

...s'okay.  S'alright.  The combat is more about methodically, slowly putting yourself within swing range of a foe and mashing, sometimes blocking depending on the enemy.  It's not kinetic.  It's not fast-paced or expressive, it just looks kinda' nice.  Jumping is slow, and floaty, and the only things you can (currently?) do in mid-air are sword slashes and a drop attack.  And there are projectile foes that shoot crap at you, but only once you get close enough, and sometimes they're positioned just by a ledge you're jumping to so it seems there's absolutely no way to make the jump without eating a projectile to the face - you can't block in mid-air!  It's weird and it feels like... untested design.

It's a very simple, pretty-darned-easy action-platformer, so far, but that's not unpleasant!  And maybe if I stick with it, more mechanics will open up and it will remain pleasant, but - like almost every game, it seems - it doesn't grab me and demand I stick with it.   I'm playing it, and wishing Vanillaware's catalog was on the Switch.

It's no Overwatch.

Source.

The Tracer-only competitive experiment continues apace.

I'm enjoying a long weekend, again - I had Friday off - and quickplay has been... a trial.  Every night I logged on, I ended up facing a ton of diamonds and getting my ass kicked, or having a bunch of diamonds on my team, getting carried and not really getting to practice my Tracer or dial it in, in a meaningful way.

My brother was (strangely) able to play with me on Friday night, and we stuck to quickplay to make sure we felt ready for comp.  It went about the same.  We won some, but again, it was a lot of diamonds, a lot of getting our asses kicked, and a lot of feeling like were playing a game that was above our skill level, and experience.

It was so demoralizing, we didn't try competitive.

Source.

Last night, as we adhered to our ritual of quickplay warmups, it was much the same.  I ended up getting one good carry round in, just prior to another stomp, and morale was not very high.  We took a short break, and when we got back on, I asked Chris is he actually wanted to play competitive.  I wanted him to say no - I was not feelin' The Tracer Mojo at all - but I didn't want to let him down and suggest it.

"I guess so," he said.  I could hear the shrug in his voice, but that's also just how my brother talks.  He'll sell it like he doesn't really give a shit, but he gives a shit.  I've bailed on countless competitive sessions with my brother, usually for similar reasons - "I'm not performing in quickplay," "Bastion just got a ridiculous buff," "Mercy's SR gain is broken right now" - but I figured what the hell, I'll roll the dice.

This can't last.


Had some amazeball games.  Got a nice three-kill PotG on Gibraltar, pulse bombing Bastion and Junkrat, and one-clipping the Mercy when she comes in to rez.  The one loss was an absolute stomp where I could get nothing done, I felt like I was lagging all game and we called that our last comp game of the night.  The rest were either good, or incredible.  In a hard-fought win on Eichenwald (not my best Tracer map by a long shot), we almost made it to the goal on our attack push, and the reds had it to within like 5 meters and I popped off.

Pulse Bomb stuck to Rein, it's a double, I get a triple-kill when our Moira finishes off Mercy, I turn around and put one good clip into Pharah and one good clip into Babby D.Va, and that's game - it was spectacular.  I ended up going 57 and 2 on one incredible Junkertown game (but I didn't save the footage between rounds, so I lost the almost the entire first leg of our attack round).  It was ridiculous.  I was a lean, mean, Mercy-pickin' machine.

So this is still only 17 games of competitive, this season, counting my placements - I'm at 4 losses, 13 wins - that's a 76.5% win rate!

Wooooo!

Oh, and Chris got a ridonkulous quintuple-kill D.Va ult PotG.  It was gorgeous.

Source.

Elsewhere in Overwatch news, Blizzard continues revealing the new cosmetics that will arrive with Blizzworld on the 23rd.  Today it's new Epic-tier skins for Zen, McCree, Junk, Reaper and Symmetra.  Reaper's and Zen's aren't bad.




I really need to put a vid together with the stuff I've pulled off, lately.  I haven't felt this dialed in on Tracer since the Believer clip show (nearly a year, now!). 

Source.

Saturday, January 20, 2018

This is my shocked face.

robohero.tumblr

...because Tracer is actually getting a new cosmetic with the Blizzworld patch on the 23rd!  It's not... all that great.  But it's better than nothing, which is what I was expecting.  Jeff Kaplan had said the Blizzworld cosmetics update would include a ton of new legendary skins and other cosmetics (highlight intros, et cetera), in order to balance out the heroes who haven't received much with those who have.  Like, Bastion's never gotten a new highlight intro.  Ever.

Tracer is definitely one who's received a lot.  She got two (pretty bad) new highlight intros with Lion Dance from the Lunar New Year Event in 2017, and Hurdles from the Summer Games event in 2016.  She got a new legendary skin from the Uprising event in 2017 (Cadet Oxton), two variants from the 2016 Summer Games (Track & Field and Sprinter), one from the 2016 Winter Wonderland (Jingle), an Epic-quality from the Lunar New Year event last year (Rose) and of course - her best skin, bar none - Graffiti from 2017's Anniversary event, along with a new emote.

If the Blizzworld patch is to balance out the haves and the have nots, Tracer's in line to get nothin' - which is why this comes as a pleasant surprise.

Yesterday, Blizz announced five new emotes coming to the game.  The one that's got most people hyped is Sombra's, which (much like Sombra's Shuffle dance, which is a direct reference to a Sombra cosplayer's dance at a con) reflects how Sombra is often shown in Overwatch fan comics - as loving to mess with Reaper.


Here's the emote:


Very cute.  Naturally, there are already comics.

Source.

Source.

But, anyway, Tracer actually gets something too, and it's not bad!


Nice.  I'm not sure what I want to replace with it, though.  You can only have 4 emotes in your emote dial, and I can't get rid of Sit or Dance - obviously.  I can't get rid of Laugh - and that only leaves the Cheer emote, which I'm quite fond of lately as it seems the ideal thing to do after you wipe a team.  

So it's nice!  It's nice.  But I... might not actually use it for more than a week.  Elsewhere, Genji will be getting a new emote - so will Moira - and as an apology for the hellacious nerf that's coming her way, Mercy gets this little consolation prize: 


...okay. 

But anyway - remember how Blizz showed off some new sprays that suggested new, heretofore un-teased skins?  Well, today they give us... Sexy Lucio!


The Capoeira skin - again, henceforth known as Sexy Lucio - recalls one of his original concept designs that fans have been drooling over since it was shown.


It also has the additional perk of celebrating Lucio's Brazilian heritage - something a lot of folks felt was being problematically ignored with last year's Jazz skin.  

We're still waiting on what Hanzo and D.Va's teased skins will actually look like in-game.  Fingers crossed for a MEKA with giant kitty ears and whiskers. 


Update!


Thursday, January 18, 2018

Variety post! But also Overwatch!


Blizz tweeted out some cute new sprays coming with the new map (Blizzworld) and skins on January 23rd.  Eagle-eyed netizens noted that some of the sprays showed off Pharah, Lucio, Hanzo and D.Va in costumes that have not, previously, been revealed, teasing that some additional skins could be on their way.  Well, today Blizz showed this:




All but confirming that the rest are on their way.  I like Hanzo and Genji's (Pharah's is a bit much, in my opinion), but that D.Va one.  Gothic dress and cat ears?!  

I really need to see what the MEKA looks like with this skin - perhaps it'll just be another "legendary" in name only, like the Palanquin skin, that only changes her Zero Suit - but either way, what're the odds it'll actually usurp Cruiser as D.Va's best skin?  

Not great, I imagine.  

Elsewhere...


Little Witch Academia: Chamber of Time has a western release date!  It launches February 20th on PS4 and PC, digital-only, I'm afraid.  There's generally something quite chicken-soupy about an action-RPG, plus I adore this property, so that's gonna' be happening.  

There was something else, what was it... oh, right.  That Tomb Raider movie with Alicia Vikander got a second trailer, today.  I haven't watched it because that last trailer turned me way off, but maybe this one is better? 


Annnd oh, yes, 


Darkest Dungeon launched on Switch, today.  Got the game and all its DLC in the "Ancestral Edition" for the terribly reasonable price of $44.09 CDN!  Yaaaay!

Oh, wait, one other thing.  Remember how when I finally got my Tracer Nendoroid(s) from Blizzard, I didn't get Nendoroids, but a single, solitary Nendoroid?  And I had to go through customer support and have them send the second one I'd ordered?  

I remember asking the rep if I should cancel my 2X Mercy Nendoroid preorder and re-order two, individual Mercy Nendoroids.  They strictly assured me that this kind of thing never happens, and would not happen again. 


Well, it happened a-fucking-gain.  I got the shipping notification and it arrived later that day.  It, non-plural, not they.  I got online with Blizz support and Mercy Nendo No.2 was on her way a few days later.  

I don't know how to feel about this.  On the one hand, the Blizzard Gear Store is starting to reliably screw up on a semi-regular basis.  On the other hand, once I let them know they fucked up, they're excellent about resolving it.  

Oh well.  Excuse me, cosmic horror, fabulous style and profoundly addictive turn-based tactics are whispering my name...

Wednesday, January 17, 2018

Chamberlain & Chance 105 - Undocumented Nerfs


Wiiith Alex! Alex thisChamberlain that podcast on iTunespodcast on Google Play!

Chamberlain and Chance - Undocumented nerfs


THIS WEEK!
  • Alex takes us back to the halcyon days of 2014 with loving memories of Dungeon of the Endless! 
  • Chamberlain cannot resist the siren song of a freemium phone game! 
  • Chance's guilt at talking about nothing but Overwatch leads him to blow $50 on a meh indie!
  • And what undocumented nerf does our title refer to?
You'll have to tune in to find out!

Or, theoretically - and don't do this, obviously - you could just scroll down. 

Monday, January 15, 2018

Tracer hit with massive, undocumented nerf in latest patch.

Source.

Ladies and gentlemen, this is not a drill.  The most recent patch - the patch that brought in Overwatch League skins and items, and some quality-of-life improvements for Zenyatta and Ana - has proven to be a crippling blow to an incredibly important aspect of the game's cover hero. 

Tracer has been horrifically kneecapped. 

I am, of course, talking about her (unique) ability to use Blink while in the middle of an emote animation.  Use the Sit emote on a point, start taking it, and then Blink behind cover when the reds show up!  Wait until the enemy Widowmaker uses her ult and is able to see you through walls, and start dancing the Charleston!  Use Blink to dodge when she takes aim at you!

Make friends!  Make enemies!  Enrage the enemy team with your cheerful evasion of what should have been an easy headshot! 

...gone.  Lost, in time.  Like the original release of the Star Wars trilogy, these joys will never be experienced in their original form again.  Now, if you want to back-cap, you'll be obliged to just stand there like a chump instead of using your sit emote. 

The change feels like I've been chained.  I've been rolled up in a fucking carpet, my arms and legs cinched down to keep me passive and pliant.  Now when I emote, I'm locked in to the animation as if I were a Sombra!  Da noive ah deez people!

The fact that this massive and brutal nerf comes without so much as a mention in the latest patch notes makes it doubly hateful, triply egregious.  The ability to start dancing on the point and blinking to safety, rubbing my good humor in the noses of the enemy team, is central to my playstyle and Tracer's character as a whole!

For shame, Blizzard.  For shame

Artist's name is "yajuu5".

Friday, January 12, 2018

It's 2018. Get hyped.

The boys and I covered this in the podcast this week, but I felt compelled to do a post about it.  I don't know why!  So heeeere we go...


Darkest Dungeon on Switch - January 18th!

Darkest Dungeon is nothing less than one of my favorite games of the past decade.  A deliciously deep turn-based, tactical RPG with Roguelike elements – a bit like XCOM – where the heroes you fall in love with will die and there’s nothing you can do about it.  It centers around the basic conceit that if you sent a party of stalwart knights, pious battle nuns and murderous rogues into a deep, dark dungeon full of monsters – if they survived – the best-case scenario is they would emerge vibrating with post-traumatic stress disorder. 
It’s a game about managing the stress of your team as much as their health bars, and slowly learning the secrets of a world of procedurally-generated dungeons filled to the brim with the cruellest of enemies and the most tempting of traps, all ready to seize your heroes by the psyche and deliver a crippling knuckle sandwich.  It bursts at the seams with style –  beautiful, Mike Mignola-esque low-fantasy art direction and a creepy-but-kinda’-rockin’ soundtrack that has, after hundreds upon hundreds of hours, failed to wear on me – but that style is merely the beautiful wrapper of one of the deepest, most satisfying, most perfectly-designed gaming experiences I have ever had in my fucking life
And it’ll be out next week, so yes, I’m buying it a third time.  Happily.  Proudly.  Still on a handheld, now with a bigger screen!
Iconoclasts - January 23rd - PS4, Vita, PC, Mac, Linux

A gorgeous 2D action-platformer, Iconoclasts is a story-driven tech/fantasy adventure with lovely sprite animation and a color palette that looks at the rainbow and says “yes, all of that, please.”  Being a good-looking 2D sprite-based action-platformer is generally all I need to know to be sold on a game, and knowing that this one boasts over 20 huge boss fights and a big focus on narrative makes it a day-one.  That, and the fact that it’s launching on Vita. 
Celeste - January 25 - PS4, Switch, One, PC, Mac

Celeste is a pixel-art pure 2D platformer from the dev team behind celebrated multiplayer indie TowerFall.  What it lacks in resolution it makes up in lovely animation, and the promise of hundreds of stages of cruelly demanding, razor-sharp platforming.  Will it be a pleasurable Rayman Legends or a punishing Super Meat Boy?  I’ll find out soon.
Bayonetta, and also Bayonetta 2! - February 16th - Switch

Bayonetta is one of the best brawlers of the last decade, full stop – and I say this having only played the first game’s sub-par PS3 port back in the day.  In my gamer heart its only competition for the genre’s throne is Ninja Theory’s underrated DmC: Devil May Cry, but it’s easy to lean towards Bayonetta when you consider its insanely vibrant, weird art direction, silly tone and frame-perfect, insanely deep combat system.  I – like many – never played the critically-acclaimed Wii-U exclusive Bayonetta 2, and both will be running on my Switch in a liiitle over a month. 
God, yes.  This one’s at the very pinnacle of my hype list.
Far Cry 5 - March 27 - PS4, One, PC

Ubisoft have consistency problems, it’s true (Assassin’s Creed, Rayman), but their Far Cry franchise hasn’t let me down since they gave it a new coat of paint and a bunch of satisfying RPG mechanics and combat abilities with Far Cry 3 in 2012.  Far Cry 4 was pleasurably more of the same, and they’ve stretched the name out of its comfort zone with the zany 90s love letter Far Cry: Blood Dragon and the satisfyingly polished and gorgeous Far Cry Primal, which moved the series’ basic structure to caveman days, gave you a bow and a spear and said “go nuts.”
I’ve yet to find myself disappointed in a Far Cry title and muscle memory in Overwatch be damned, I’m gonna’ have to check this out. 
Dark Souls Remastered - May 25th - PS4, One, PC and Switch

Dark Souls remains the most-perfect title in the Souls series, in competition only with Bloodborne for the very pinnacle of From Software’s now-legendary subgenre of hardcore action RPGs, and in four short months, I will be able to play this thing on a handheld I am freaking out
 
God of War - Q1 2018 - PS4
Chamberlain and I both cited God of War as hypeworthy on the podcast this week, but if I’m being honest, it’s fairly low on my list.  I kind of begrudge Sony’s recent spate of story-and-presentation-over-gameplay that we see in the pretty-darn-good Uncharted 4 and Lost Legacy, and the shitty narratives of David Cage games – and I fear that will be applied to literally the only western franchise that could compete with Devil May Cry or Bayonetta for the brawler throne
What little gameplay we’ve seen has a bit of promise to it, but I won’t know how good it feels to kill monsters in 2018’s God of War until I go hands-on with it.  Worth noting – this is the first game Sony’s legendary Santa Monica studio has produced for the current gen.  The studio’s been mostly-silent since the middling God of War: Ascension on PS3, acting instead as an incubator for pretentious indies like The Hidden Swan or whatever that stupid game was.  In the Good News category, though, this year’s God of War is helmed by Corly Barlog – the creator of the best God of War stories in the series (2, Ghost of Sparta) – so that, at least, is very promising. 

...and I've gotta' say, I have a real soft spot in my heart for Kratos.  
Red Dead Redemption 2 - 2018 - PS4, One, PC

Every time we talk about Rockstar on the podcast, the company’s hellacious working conditions tend to hang heavy over the conversation – and it’s true, Rockstar are awful to their employees, by all accounts – but it’s also true that Grand Theft Auto III, Grand Theft Auto: San Andreas, Bully, Red Dead Redemption and Grand Theft Auto V are standard-setting games that no other development studio in the industry can even begin to compete with.  They’re too huge, too grand, too beautiful, too ambitious and generally too well-executed for any other studio to compete with, and you can bet your ass I’ll be playing RDR2 day-one like everyone else.   If nothing less, the last game absolutely nailed the romance of the spaghetti western, and I anticipate this one will, too. 
The studio’s weakness has always been its action, relying more on context and visual style than pleasurable mechanics, and in the wake of absolutely excellent-feeling open-world action games like Dying Light and Horizon: Zero Dawn, I imagine that’ll be harder to ignore, this time around – but what if they’ve actually risen to the occasion…?
Hollow Knight on Switch - 2018

Alex was first to this particular party and his love for it has no end.  My cheap laptop can’t quite do the game justice, so I’ve been waiting patiently for Hollow Knight’s console debut on the Switch, which is absolutely my ideal place for it. 
A cute-yet-mournful cartoony aesthetic, somewhere between Studio Ghibli and an old Tim Burton cartoon, belies Hollow Knight’s towering challenge and the razor-sharpness of its controls, platforming and combat.  It’s a 2D sprite-based game with luscious hand-drawn animation (!), it’s a platformer (!), it’s got a heavy emphasis on combat (!), it’s an action-RPG (!), a Metroidvania (!), and whenever anyone talks about it, they bring up Dark Souls (!!!).  If any game in 2018 is in competition with Bayonetta on Switch for the highest heights of personal hype, it’s Hollow Knight on Switch.
Can’t bloody wait. 
Darksiders 3 - 2018 (apparently) - PS4, One

There are very few modern riffs on Zelda that I genuinely love – Okami is the only other name that belongs in the same sentence with Darksiders, in my opinion.    I strongly doubt Darksiders 3 will actually drop in 2018, but if it does, I remain absolutely ravenous for a dark, bloody pulp-90s-fantasy-comics take on the Zelda formula of action and adventure. 
 
Indivisible - 2018 - PS4, One, Switch, PC

I was unable to fall in love with the by-all-accounts-excellent fighter Skullgirls from Lab Zero, but the studio’s ambitious single-player follow-up Indivisible is precisely my cup of tea.  A 2D hand-drawn RPG with a combat system pulled from Valkyrie Profile and modernized with floats and aerial combos, I was sold on Indivisible mere moments after booting up the PS4 demo that appeared halfway through the game’s crowdfunding campaign.  I’ll be a little surprised if this gorgeous adventure actually appears this calendar year, but if it does I and my Switch will be all up in its biz. 
 
Children of Morta - 2018, they say - PC, PS4, Vita... but probably not Vita...

A top-down action-RPG Rougelike with pixel-art sprites, Children of Morta follows the exploits of a single family tasked with keeping the peace on an evil mountain infested with creatures of the night.  Its Kickstarter campaign hit its Vita stretch goal, but the dev has been silent the last few years on whether or not the game will actually come to Sony’s handheld.  If it doesn’t?  Screw it.  If it does – or if it ends up on Switch?  Day one.  This looks awesome. 
 
Guacamelee 2 - 2018 - PS4, PC

Toronto’s  Drinkbox Studios have kind of become luminaries of the Canadian Indie scene, worthy of standing alongside studios like Capybara Games and Tribute, and perhaps one day even the venerable Klei Entertainment.  Their games have always been good (Tales From Space: Mutant Blobs Attack!!!) when they’re not absolutely excellent (Guacamelee, Severed).  After striking out into left field with last year’s incredible-but-not-quite-successful Severed, Drinkbox is returning to what is undoubtedly the most uniformly pleasurable name in its library with Guacamelee 2.  Guacamelee remains one of the best, funnest, most beautiful and enjoyable Metroidvanias in years, shaming modern contemporaries like Shadow Complex and Insanely Twisted Shadow Planet with how consistently delightful and rewarding a game can be. 
I anticipate Guacamelee 2 to simply be more of the same, and if it merely manages that it’ll be one of the best games of 2018.
Days Gone - 2018, apparently - PS4

We’ve seen two fairly large gameplay demos that were mostly about how the zombies in the modern-survival-post-apocalypse world of Days Goneare an (un)living force of nature, with hundreds of dashing freaks flowing over the landscape like crashing waves of flesh in pursuit of our heroes or led into our foes – Chamberlain called it “a tech demo” for the World War Z style zombie flood – but what always interested me, more, was the fact that it seemed like a story-driven action-adventure with survival and crafting aspects in a triple-A open world with, yes, zombies. 
I wanna’ see more gameplay, but the last time Sony invested heavily in triple-A open-world games (Gravity Rush 2, Horizon: Zero Dawn), it worked out very, very well, thank you very much. 
Dragon Quest 11 - 2018 - PS4, 3DS, Switch

Full disclosure: I’ve never played a Dragon Quest game in my life.  I don’t count Dragon Quest Builders
Full disclosure: Look at this screenshot.  Look at it.
Valkyria Chronicles 4 - 2018 - PS4, One, Switch

Valkyria Chronicles 4 largely reeks of too little, too late for me after the universally-panned Valkyria Revolution last year that I didn’t even deign to taste.  This, I imagine, it what Sonic fans experience on an annual basis – I am currently in the “hope” phase of the cycle, imagining all the ways Valkyria Chronicles 4 could be awesome (an actually-mature plot!  A thoughtful meditation on cost of war, not just to humans, but to our humanity itself!  Gorgeous manga-lookin’ presentation!  A deep, satisfying mix of turn-based action and military tactics!  A richly-drawn squad of interesting characters!  Heartwarming comedy!).  But this is Sega, and if Sega is best at anything, it’s disappointing its fans. 
…but I want to believe.  I want to believe. 
 
Metro Exodus - 2018 - PS4, One, PC

I abandoned Metro 2033 at the infamous “Big Mama fight,” where the game autosaved right before an absolutely brutal bossfight with no way to source the necessary ammo for the punishing encounter ahead.  Then, after snarling and snapping at Big Mama for an entire evening, finally defeating her, and moving on to the next section, I shut my PS4 down for the night, satisfied.
The next day I booted it up again, and discovered my save put me… right in front of that goddamned fight, again, with the same pittance of ammunition I’d suffered the night before.
Uninstalled it.  F that noise. 
But
But Metro remains a very rich and interesting post-apocalyptic world.  But it’s so gorgeous.  But its weapons are these weighty, physical, barely-held-together homemade monsters, with hand-pressed bullets and wax-sealed shotgun shells that are always in far-too-short supply.  It’s on the list, but I’ll… probably wait for reviews of this one. 

And finally, an honorable mention...
 
Anthem - Q4 2018, apparently - PS4, One, PC

After BioWare Montreal offered the tepid Mass Effect: Andromeda, we learned what the original BioWare studio (Mass Effect 1-3) was actually up to – Anthem, an open-world co-op third-person sci-fi shooter action-RPG.  At first blush, Anthem looks like the game Bungie insisted Destiny would be, and while Chamberlain would rightfully point out that BioWare’s shooting couldn’t possibly find itself on par with Bungie’s, I think I’m also correct in suggesting that if anyone is going to nail the romance and fantasy of a colossal space opera, it’s gonna’ be BioWare.
Fingers crossed. 
* * *

Disclaimer: I'm sure there's tons I forgot but Bayonetta on Switch oh my gorsh!