Better than you thought it'd be, right? Lovely. Source.
Anyway, Lord Jeff (Praise Be Unto His Name) tossed out an update video today...
...but here's the short version: elimination deathmatch, team deathmatch and a new map for deathmatch (and maybe the 1v1 and 3v3 matches?) is coming... Widowmaker's home.
"Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home."That... is... awesome. And I'll probably never play it. It's up on the PTR right now, along with the new modes! Also on the PTR are a lot of balance changes that Blizz had warned us were coming... which are generally pretty okay:
- Concussion Mine
- Junkrat can now hold two mines
- Tire’s movement speed has been increased by 30%
- There is no longer a time limit when wall climbing
As a Tracer main I don't feel Junkrat needs more burst damage, thankyouverymuch.
As a thinking person I agree that he could use more utility but fuck, so could Mercy, so could Tracer...
- Fusion Driver
- Projectile speed increased by 20%
- Protective Barrier
- Barrier size increase by 20%
- Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
- Take a Breather
- Can now be used while moving
- Damage taken while healing has been reduced by 50%
This will definitely increase Hog's survivability. It turns Take a Huff into the only actual damage-mitigation skill he's ever had, and there is (currently) nothing easier to land headshots on than a huffing Roadhog. Tbh I wouldn't mind seeing him come back a bit, as I love sticking pulse bombs to that jelly.
- Grappling Hook
- Cooldown has been reduced from 12 seconds to 8
- Venom Mine
- Affected targets are now visible through walls (to you as Widowmaker only)
The reduction to the cooldown of Grappling Hook is something Widowmaker players have been begging for basically since launch, though I fear increased survivability may push a hero who's already insanely scary in the hands of a skilled player a bit over the line - but given that D.Va and Winston have shorter cooldowns on Boost and Jet Pack, I'll... I'll allow it.
The wallhack on Venom Mine I like less, simply because Hanzo has a similar but far more powerful ability on a cooldown that offers utility to his entire team. It's one thing to trip over a Venom Mine and think "oh shits, now Widow can see me." It's quite another to think "oh shits they can all see me."
Finally, on a personal note...
Second, I'm currently just thrilled and obsessed with the new Overwatch clip show I'm putting together. Alex was right when he said it's nice to be excited about something. Been a while.